This is Lush, Lisa Della Dora’s personal project, and the only way to travel in the past year! This is a project of escape, using lots of MAXTREE 3d plants, and a test of caustics too. Can you spot the animals?

Hi everybody, I’m Lisa. I’m a 3D artist, the art director of the MADI (Post-graduate Master in Digital Architecture of the Iuav University of Venice), and the creator of the Italian blog and ArchViz community Render IT!

I’m thrilled that Ronen invited me to show some insight into one of my latest personal projects: Lush. I developed the image in 3ds max + Corona Renderer, and I did post-production in Photoshop.

Here you can see the final results I achieved with this scene, and I’m going to explain to you more in detail how I developed the main frontal image.

References for Lush

When I work on a personal

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Forest Pack 7 is out now with an impressive lineup of features and updates that cements its reputation as the most flexible scattering tool on the market.

To see a full description of the new release including embeddable videos please visit the Forest Pack 7: See The Light page. For the full changelog, please visit our documentation site.

For this release iToo focused on expanding Forest Pack 7’s versatility starting with the ability to scatter lights using any of Forest Pack’s powerful distribution modes and randomization tools.

The new version also adds real-time support with a new beta exporter for Unity alongside support for Chaos Vantage and Unreal Engine via Datasmith. Corona users can now benefit from Forest Pack’s invaluable animation modes and the library browser has been completely rewritten to make finding and adding assets a pleasure.

Talking of assets, color matching assets when they come from different sources

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I’m thrilled to present you with the making of “Australian Home and Garden,” the visuals made by Globe Plants to showcase one of their recent bundles… number 24!

Globe Plants captured my attention around August 2020 as one of the few 3d vegetation creators fully supporting SketchUp with V-Ray, Thea Render, and Enscape. Since then they kept improving that support, alongside 3dsmax and GrowFX and reached 26 bundles so far. I’m keeping on testing their assets within the context of SketchUp with Thea Render and V-Ray and hope to share some examples soon. So far it looks and works very well… and today I’m offering a glimpse behind the scenes as they create 3d vegetation assets and presenting them in an architectural context.

Enjoy!

The Tools

The CG market today has countless valuable tools for architectural visualization. Each software has its strengths. We use SketchUp for modeling and detailed drawing,

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Twinmotion has come a long way since first released. Being part of Epic Games now, it offers a real-time ecosystem for building a better-connected architectural pipeline – Twinmotion and Unreal Engine combined

The architecture, engineering, and construction (AEC) industry have a data problem. Taking a design from idea to reality involves a boatload of different disciplines. Architects, landscape designers, interior designers, engineers, consultants, suppliers, and manufacturers often need to collaborate to bring a project to fruition.

The process has not been designed with one single, streamlined pipeline in mind. Instead, each discipline is a silo, requiring specialist software that outputs different file types. This results in an archipelago of workflows that are isolated from one another.

Smoothly moving data along the pipeline involves lengthy, sometimes hit-and-miss conversion processes, across which information can be lost. And that makes effective, stress-free collaboration difficult.

Epic Games has been looking at ways to open

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AXYZ design S.R.L. announces the launch of a new subscription service called anima ALL! offering a unique and innovative solution for the distribution and use of 3D human models.

For almost two decades, 3D artists and architects have been turning to various online stores to search for and purchase royalty-free 3D human models to suit their project needs. This reality not only implies a high initial cost for the purchase of models but also for the number of hours dedicated to the adaptation of materials, textures, and meshes, given the great heterogeneity of the sources. anima all offers a versatile and powerful product, specifically developed to populate both complex animations and static images, with photorealistic characters of the highest quality, with a unique rental solution at an extremely competitive price.

  • 1 anima® PRO Workstation floating licenses (3 devices),
  • Plugins for 3ds Max®, Cinema 4D®, Maya®, and Unreal Engine 4®,
  • All
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